Beyond this, I think there's a case to be made for designing a new game from the ground up with this architecture. At the very least, gamers who are skeptical about investing their time into a live-service game out of fear of it shutting down could rest easy knowing that the developers have built the game with this failsafe in mind.
It’s actually this second reason that interests me the most. Indeed, deploying is good, thinking about updates is better. With Bootc, we can imagine a workflow where we build a new OCI image with updates and ask remote servers to switch to this new image.
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